αβWheelie v0.3 - Refined slam mechanic
I managed to get some time to make the slam mechanic feel a bit more natural. It used to be instantaneous which felt a bit clunky. These are the sort of things I need to keep polishing to make this game feel a bit more professional.
There is now a short pause in the air before slamming downwards (in a straight line 8] this time) with a trail of particles. Boxes also now explode into a blast of particles.
Bonus features: Added a background to the title screen and tutorial and also improved the tutorial a bit
Next up on the todo list:
- Improve damage mechanic
- Adding a timer
Until next time, cheerio!
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